Everything a teacher needs to deliver this lesson — pick your grade's script below once you've read the background.
This is the capstone of World 6 — the lesson where a student stops learning about AI and instead uses everything AIQ has taught them to design something of their own. It introduces no new facts; its job is synthesis. Across the four age bands, by the end of the lesson a student should be able to:
Because this is a capstone rather than a content lesson, success looks different from a normal AIQ lesson: there is no single correct invention, and grading (if you grade it at all) should reward the quality of the thinking a student shows at each stage, not the ambition or cleverness of the final idea. A simple, well-reasoned project from a struggling student is a bigger win here than an impressive-sounding one nobody can defend under a follow-up question.
You do not need any AI or programming background to run this lesson, and — importantly — no student needs to actually build a working piece of software to complete it. "Invention" here means a designed idea: a problem statement, a rough plan for how AI would help, a look at who it might affect, and a way to present it (a drawing, a poster, a short pitch). Nothing in the app requires code to be written or a real model to be trained in this lesson; that already happened, at an appropriate level, in earlier World 6 lessons like 6.1.2 ("Train Your Own Model"). This one is about putting the pieces together into an idea a student can call their own.
The app walks students through the same three stages for every age group, just at very different depths:
1. Choose Your Problem. Students pick a real problem from one of four areas — school (bullying, tutoring, scheduling), the world (climate, endangered species, disaster response), home (recycling, energy, family scheduling), or community (accessibility, translation, elder care, traffic). The point of offering four categories is to make "pick a problem" concrete rather than paralyzing — a blank "invent anything" prompt is much harder for most students than choosing from a short, relatable list.
2. Design Your Solution. This stage has four parts: writing the problem down as one sentence (who, what, why); thinking about what data the AI would need and where it would come from; matching an AI technique to the problem (classification, prediction, generation, or recommendation — introduced for older bands only); and an ethics pass — could this be biased, who might it affect, what happens when it's wrong.
3. Present Your Invention. Four components: a drawing or diagram of how it works, a short story naming a specific person it would help, a number that shows scale of impact (how many people, how much time saved), and actually sharing it with an audience — family, classmates, or the whole class. The app's own summary line for this lesson makes the priority explicit: caring about the problem and the people involved matters more than technical polish or fancy language.
The lesson's practice activity (a quick sorting exercise before the quiz) reinforces one more idea worth knowing about: it separates the parts of building an invention that are "the AI part" — technique selection, model choice, MVP prototyping — from the parts that are entirely human judgment — defining the problem, planning data ethically, presenting, and measuring impact. This maps onto the course's recurring rule from earlier lessons: you direct, AI executes, you judge. Even in a lesson about "building with AI," most of the actual work students do is human thinking, not machine work.
A device with a browser and access to aiq.ph is the only strict requirement — the guided scenes and quiz run entirely in the app.
Because a few age bands' extension activities involve student surveys or brief outside research (see the Hacker and Architect pages), it's worth reminding students that any "research" for this project stays informal and classroom-scale — a show of hands, a quick chat with classmates or family — rather than anything that would need real consent processes or data handling of its own.