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Reference

The 4-Mode Framework

๐Ÿ‡ต๐Ÿ‡ญ Basahin ito sa Filipino โ†’

One AI-literacy curriculum cannot serve a 6-year-old and a 17-year-old with the same words, pace, or stakes. AIQ splits ages 5โ€“18 into four modes โ€” Explorer, Builder, Hacker, Architect โ€” each with its own mascot, tone, and concrete interface rules, built on one shared curriculum spine.

๐ŸŒˆ Explorer โ€” ages 5โ€“7

Story-driven and voice-narrated, with no reading requirement. No leaderboards or competitive elements at all โ€” research on this age group shows competition demotivates rather than motivates. No "wrong" or "failed" language anywhere; a missed answer is met with "not yet" and a mascot's thoughtful pause, never a red X. Touch targets are large โ€” 60ร—80px โ€” for hands still developing fine motor control. Body text sits at 24px.

๐Ÿ”ง Builder โ€” ages 8โ€“10

Adventure-themed, with guided hands-on experiments rather than pure narration. XP and badges appear here for the first time, alongside opt-in squads โ€” cooperative, not ranked. Touch targets step down to 48ร—48px, body text to 18px, matching finer motor skills and longer attention spans.

๐Ÿ’ป Hacker โ€” ages 11โ€“14

Concept-first and real-world in framing, introducing actual code and a dark, neon interface. Competitive leagues are opt-in here, once peer comparison stops being purely demotivating and starts being a legitimate driver. Touch targets settle at 44ร—44px, body text at 16px โ€” desktop-adjacent, not toddler-adjacent.

โšก Architect โ€” ages 15โ€“18

No mascot โ€” by this age, a cartoon guide reads as condescending, not friendly. The interface shifts to a premium, minimal studio aesthetic with a portfolio, certificates, and career-path content. Body text is 15px, the densest of the four modes, reflecting adult reading stamina.

What stays constant

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