AIQ AIQ
Reference

The 4-Mode Framework

One AI-literacy curriculum cannot serve a 6-year-old and a 17-year-old with the same words, pace, or stakes. AIQ splits ages 5–18 into four modes — Explorer, Builder, Hacker, Architect — each with its own mascot, tone, and concrete interface rules, built on one shared curriculum spine.

🌈 Explorer — ages 5–7

Story-driven and voice-narrated, with no reading requirement. No leaderboards or competitive elements at all — research on this age group shows competition demotivates rather than motivates. No "wrong" or "failed" language anywhere; a missed answer is met with "not yet" and a mascot's thoughtful pause, never a red X. Touch targets are large — 60×80px — for hands still developing fine motor control. Body text sits at 24px.

🔧 Builder — ages 8–10

Adventure-themed, with guided hands-on experiments rather than pure narration. XP and badges appear here for the first time, alongside opt-in squads — cooperative, not ranked. Touch targets step down to 48×48px, body text to 18px, matching finer motor skills and longer attention spans.

💻 Hacker — ages 11–14

Concept-first and real-world in framing, introducing actual code and a dark, neon interface. Competitive leagues are opt-in here, once peer comparison stops being purely demotivating and starts being a legitimate driver. Touch targets settle at 44×44px, body text at 16px — desktop-adjacent, not toddler-adjacent.

⚡ Architect — ages 15–18

No mascot — by this age, a cartoon guide reads as condescending, not friendly. The interface shifts to a premium, minimal studio aesthetic with a portfolio, certificates, and career-path content. Body text is 15px, the densest of the four modes, reflecting adult reading stamina.

What stays constant

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